The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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Enquanto enfrenta um mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, precisamente que isso signifique combater o próprio exfoircito qual outrora este respeitava.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal para cumprir seus próprios objetivos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
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Enquanto é normal qual jogos do estilo soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe The First Berserker: Khazan do game.